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Submission to MS-DOS Game Jam #2
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Post Apocalyptic Petra
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Devlog
Sound Blaster 16 fix for Petra 0.99o
July 11, 2023
by
Bad Sector
This is a minor fix for Petra 0.99o that i wrote ages ago and uploaded to VOGONS for testing as some SB16 systems didn't work correctly, but i never managed to put anywhere else. This is only relevant...
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Petra Engine on Codeberg
May 29, 2023
by
Bad Sector
Uploaded the Petra Engine to Codeberg at https://codeberg.org/badsector/PetraEngine Codeberg is an alternative to git hosting sites like GitHub and GitLab that is based on Forgejo , an open source, se...
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Petra Engine now its own thing
July 25, 2022
by
Bad Sector
2
The engine behind Post Apocalyptic Petra (which i decided to call "Petra Engine" :-P) is now its own project that hopefully will make it slightly easier to start new retro 3D game projects: http://run...
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Added an archive file for all downloads
July 25, 2022
by
Bad Sector
If you want to download all files (e.g. for archival) instead of clicking on all 60 of them one by one now you can download the PetraAll.zip file which contains all the other files. Perhaps in the fut...
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Version 0.99o is out, some big improvements for the DOS and Windows versions
June 02, 2022
by
Bad Sector
1
The new version contains several changes to the engine to improve performance under DOS and retro Windows PCs - under a new benchmark mode the game has it can do between 16 to 19 fps on average on a 1...
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Piece Model Editor
November 01, 2021
by
Bad Sector
While the source code of the game was released back when it was first made for the jam, one piece that i didn't release was the tool used to create the animations for Petra - this was because some of...
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Added ARM Linux build for Raspberry Pi
September 12, 2021
by
Bad Sector
1
This is a minor update to add an ARM build for Raspberry Pi devices. It should also work with other ARM devices that run Linux and provide SDL 1.2 and OpenGL as it doesn't use any RPi-specific functio...
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Fix for S3 Virge, should work for real now...
June 30, 2021
by
Bad Sector
Turns out the latest version didn't work with S3 Virge, despite what i thought. The real issue is that i do not have an actual S3 Virge but i used 86box's S3 emulation. However as i discovered 86box d...
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Posted version 0.99n, major sound improvements, also better performance and S3 Virge support
June 12, 2021
by
Bad Sector
1
This improves the sound backends to fix (most) glitches, especially for the DOS and Windows versions. The Windows version may still have some issues with slow CPUs under Windows 95/98, though (NT-base...
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Added DOS floppy disk image
April 20, 2021
by
Bad Sector
1
I added a DOS floppy disk image with a simple installer. If you want to play the game on a retro Pentium (preferably 200MHz or above) PC running DOS (or through a full PC emulator like 86box or PCem)...
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Posted version 0.99m, macOS version, HW renderer optimizations, minor other stuff
March 15, 2021
by
Bad Sector
Version 0.99m of Post Apocalyptic Petra adds a new platform: macOS. I have only tested this on macOS 10.13 (High Sierra) which is the latest version that my aging iMac (late 2009 model) supports, but...
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Posted version 0.99l, Android version with touch support and big hardware accelerated version improvements
December 05, 2020
by
Bad Sector
The two big changes in version 0.99l is adding support for Android devices, including some rudimentary touch support (see below) and a big performance improvement in the 3D hardware accelerated versio...
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Added Android version for devices with controller support (OUYA, Shield, etc)
December 04, 2020
by
Bad Sector
Just added Petra099kAndroidAlpha1.apk which should work on any Android device with a gamepad. It does not support touch input nor any form of suspend/resume - ie. if you try to move away, it'll just s...
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Posted version 0.99k, bug fixes and performance improvements
December 03, 2020
by
Bad Sector
1
Version 0.99k fixes a few bugs and improves improves performance a bit for the hardware accelerated backends. It also improves compatibility with OpenDingux devices that use more recent community-made...
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Added GCW Zero / OpenDingux Port
December 01, 2020
by
Bad Sector
This is a tiny update, it doesn't affect the other versions so i didn't change the version number. I just ported Post Apocalyptic Petra to the open source handheld GCW Zero which is running a Linux di...
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Posted version 0.99j, Linux version and SDL Windows version
November 29, 2020
by
Bad Sector
Post Apocalyptic Petra version 0.99j is now available. This version completes the SDL support to add audio and fixes wall texture loading under Linux. Also adds two additional Windows executables that...
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Posted version 0.99i, performance improvements, Direct3D and DirectDraw backend, windows-based config tool, etc
October 04, 2020
by
Bad Sector
1
The version 0.99i of Post Apocalyptic Petra is now available. This versions adds several performance improvements, especially in the software rendering version - the DOS version is about +40% faster,...
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Posted version 0.99h, OpenGL renderer, mouse&gamepad controls, misc fixes
August 25, 2020
by
Bad Sector
This is a large-ish version, i had this under wraps for a while (though i wasn't really doing anything... 99.9% of the work was done last month, i just wanted to fix a couple of minor glitches). Versi...
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Posted version 0.99g, fixes a possible crash
June 20, 2020
by
Bad Sector
Version 0.99g is a minor bugfix release that fixes two bugs: A potential crash (via unhandled exception) when accessing a computer. This was caused when you had a selected message in a computer at an...
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Posted version 0.99f, "f" for "fix" because last timing bug fix had a bug :-P
May 18, 2020
by
Bad Sector
Last update fixed a timing bug but introduced a much bigger bug itself - entity motion slowed down. Version 0.99f fixes this. Also fixes right click camera panning in free camera mode in the editor...
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Posted version 0.99e, better Windows version, Win9x support and timing fixes
May 17, 2020
by
Bad Sector
This update adds a slightly better Windows version that allows selecting a custom resolution. The game still uses GDI and scales to the desktop resolution, just now it isn't locked to 320x200 nor uses...
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Posted version 0.99d, minor fix for pure DOS compatibility
May 11, 2020
by
Bad Sector
This is a minor fix build for pure DOS compatibility. Animated textures were defined using a foo+n naming scheme in the filenames but pure DOS doesn't accept that. It works under Win9x (where i was te...
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Posted version 0.99c, important fix and a config tool
May 10, 2020
by
Bad Sector
This version fixes an important bug with the keyboard input handler that caused Petra to walk slowly when the numlock key was on and the player used the arrow keys from the arrow pad instead of the nu...
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Posted version 0.99b
May 09, 2020
by
Bad Sector
Day #1 patch :-P Fixed a bug with the camera at the last puzzle Fixed a collision bug in map 4 The editor is still at 0.99 version since the camera bug didn't manifest itself in the editor, so no need...
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